Wednesday, May 31, 2017
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Tuesday, May 30, 2017
Do declarations of non infringement work for trade mark litigants
Do declarations of non infringement work for trade mark litigants
| The Skys the limit? |
But do they work for trade marks?
This question has been indirectly considered in two recent English cases: Karen Millen v Karen Millen Fashions Ltd and Skyscape Cloud Services Ltd v Sky Plc.
The background to both cases is different.
Skyscape supplies cloud computer services to organisations within the UK public sector. Sky, the broadcaster, barely needs an introduction. Sky alleged infringement of some of its trade marks and Skyscape offered limited undertakings in return. Although Sky did not issue proceedings, Skyscape opted to commence proceedings against Sky in order to gain commercial certainty regarding the conduct of their business [6].
The Karen Millen dispute has a more complicated backstory concerning what rights were and were not transferred with the sale of a business. One of the reasons for Karen Millen (the individual) bringing the claim was a desire to return to retail with a clearer understanding of the extent to which she could use her name. As the judge put it, at the heart of this dispute is the range of negative declarations sought by [Karen Millen] to establish what she can do, before she starts to trade [255].
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| Whats in a name? |
Unlike patents, English trade mark legislation does not expressly provide for declarations of non-infringement but they are possible provided that the following principles have been established:
- The question of whether to grant negative declarations is one of discretion rather than jurisdiction.
- The use of negative declarations should be scrutinised and their use rejected where it would serve no useful purpose, but where such a declaration would help ensure that the aims of justice were achieved, the court should not be reluctant to grant a negative declaration.
- Before a court can properly make a negative declaration, the underlying issue must be sufficiently clearly defined.
| My kind of skyscape |
Skyscape was asking for a DNI in relation to each of (i) SKYSCAPE and (ii) SKYSCAPE CLOUD SERVICES in various fonts, colours and letter case as well as (iii) 18 logos in connection with 10 types of service and the provision of services enabling transition to each of those services. Although the basic question was whether it was ok for Skyscape to use SKYSCAPE in connection with cloud computing for the public sector in the UK, there were a lot of theoretical combinations for each name or logo and service.
Skyscape attempted to deal with these concerns by grouping the marks together and identifying goods or services which Sky had highlighted as a particular concern. This was provided too late in the proceedings (mid trial) to be of use to the court but could conceivably be an approach used by litigants in the future provided that any such table also deals with the question of identity/similarity in the signs as well and the question is dealt with before (or at least at) the case management conference.
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| Another favourite skyscape |
One of the big difficulties identified by Richard Meade in Karen Millen was that because the Claimant hadnt yet launched her business, it was not possible to precisely compare the goods and services. As he put it:
"There is no statement about where or how [the Claimants business] would trade, its trade dress, or which of the various marks would actually be used, separately or in combination. For example, ...[i]t seems to me that it could make a very great difference to my assessment of the likelihood of confusion if the Claimant were to use KAREN on womens clothes, and KAREN MILLEN on perfume, candles and eyewear."So, is it worth bringing proceedings for a declaration of non-infringement?
As always, it depends on the particular circumstances, and there may well be situations where a threat of trade mark proceedings is too great a risk for a business to continue to trade. Should a claimant decide to go down this road in the future, these cases give a useful indication of the extent to which a declaration will be granted and the evidence the court will look for when making its assessment.
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(and the internal workings of the Tile Rendering Engine)
This morning, I got an email from one of the users of the Tiled Maps library. He pointed out that although it was easy to place Bitmap overlays at a position on the map, he couldnt figure out how to draw text at that position. His approach was to draw text on a Bitmap and then draw that Bitmap onto the map. The problem he was running into, however, was having a proper transparent background on that Bitmap (Windows Mobile does not support an alpha channel). Although it is possible to do a masked blit in Windows Mobile, this method of drawing text onto a map is not ideal.
If one examines the internals of the Tiled Map Client, you will find that overlays that appear on the map actually have a very flexible abstraction layer around them. The TiledMapSession itself has no internal knowledge of the overlay renderering implementation, in that it does not actually perform the drawing. It is only concerned about the Width and Height, so it can perform proper layout to let the rendering engine (IMapRenderer) to draw the content at the proper location. This is how the Tiled Map Client is flexible enough to perform both 2D and 3D rendering:
/// <summary> /// IMapRenderer provides the methods necessary for a TiledMapSession /// to draw tiles to compose the map, as well as the other content /// that may appear on the map. /// </summary> public interface IMapRenderer { /// <summary> /// Get a IMapDrawable from a stream that contains a bitmap. /// </summary> /// <param name="session">The map session requesting the bitmap</param> /// <param name="stream">The input stream</param> /// <returns>The resultant bitmap</returns> IMapDrawable GetBitmapFromStream(TiledMapSession session, Stream stream); /// <summary> /// Given a IMapDrawable, draw its contents. /// </summary> /// <param name="drawable">The IMapDrawable to be drawn.</param> /// <param name="destRect">The destination rectangle of the drawable.</param> /// <param name="sourceRect">The source rectangle of the drawable.</param> void Draw(IMapDrawable drawable, Rectangle destRect, Rectangle sourceRect); /// <summary> /// Draw a filled rectangle on the map. /// </summary> /// <param name="color">The fill color.</param> /// <param name="rect">The destination rectangle.</param> void FillRectangle(Color color, Rectangle rect); /// <summary> /// Draw a line strip on the map. /// </summary> /// <param name="lineWidth">The width of the line stripe.</param> /// <param name="color">The line strip color.</param> /// <param name="points">The points which compose the line strip.</param> void DrawLines(float lineWidth, Color color, Point[] points); } /// <summary> /// IMapDrawable is the interface used by the Tiled Map Client to represent content /// onto a IMapRenderer. /// IMapDrawable is generally tied to an implementation of IMapRenderer, /// which is responsible for internally representing and rendering the drawable. /// </summary> public interface IMapDrawable : IDisposable { /// <summary> /// The width of the drawable content. /// </summary> int Width { get; } /// <summary> /// The height of the drawable content. /// </summary> int Height { get; } }
So, how do we go from drawing a bitmap to drawing text? The standard/normal implementation and usage of an IMapRenderer is the GraphicsRenderer. The GraphicsRenderer is what facilitates rendering of a TiledMapSession to a System.Drawing.Graphics instance. Lets take a look at its implementation of Draw:
public void Draw(IMapDrawable drawable, Rectangle destRect, Rectangle sourceRect) { IGraphicsDrawable graphicsDrawable = drawable as IGraphicsDrawable; graphicsDrawable.Draw(Graphics, destRect, sourceRect); }
As you can see, it casts the IMapDrawable to an IGraphicsDrawable and calls its implementation of Draw, passing it the Graphics object:
/// <summary> /// IGraphicsDrawable is a type of IMapDrawable that can draw to a /// System.Drawing.Graphics instance. /// </summary> public interface IGraphicsDrawable : IMapDrawable { void Draw(Graphics graphics, Rectangle destRect, Rectangle sourceRect); }
There are two provided implementations of IGraphicsDrawable: WinCEImagingBitmap, which uses the Imaging API to draw bitmaps that contain alpha, and StandardBitmap, which draws a standard System.Drawing.Bitmap. So what we need, is a third implementation, which I called TextMapDrawable. TextMapDrawable will implement IGraphicsDrawable and use Graphics.DrawString to draw text onto the Graphics object.
Heres my implementation of TextMapDrawable:
public class TextMapDrawable : IGraphicsDrawable { static Bitmap myMeasureBitmap = new Bitmap(1, 1, PixelFormat.Format16bppRgb565); static Graphics myMeasureGraphics = Graphics.FromImage(myMeasureBitmap); public float MaxWidth { get; set; } public float MaxHeight { get; set; } Brush myBrush; public Brush Brush { get { return myBrush; } set { myBrush = value; } } bool myDirty = true; string myText; public string Text { get { return myText; } set { myText = value; myDirty = true; } } Font myFont; public Font Font { get { return myFont; } set { myDirty = true; myFont = value; } } #region IGraphicsBitmap Members public void Draw(Graphics graphics, Rectangle destRect, Rectangle sourceRect) { // just ignore source rect, doesnt mean anything in this context. if (CalculateDimensions() && myBrush != null) graphics.DrawString(myText, myFont, myBrush, destRect.X, destRect.Y); } #endregion bool CalculateDimensions() { bool valid = !string.IsNullOrEmpty(myText) && myFont != null; if (myDirty) { myDirty = false; if (valid) { SizeF size = myMeasureGraphics.MeasureString(myText, myFont); myWidth = (int)Math.Ceiling(size.Width); myHeight = (int)Math.Ceiling(size.Height); } else { myWidth = 0; myHeight = 0; } } return valid; } #region IMapBitmap Members int myWidth; public int Width { get { CalculateDimensions(); return myWidth; } } int myHeight; public int Height { get { CalculateDimensions(); return myHeight; } } #endregion #region IDisposable Members public void Dispose() { } #endregion }
As you can see, it took only 38 lines of code (according to Visual Studios Code Metrics) to allow drawing of text to the map! I have also updated the Tiled Map Client source for those interested in these changes.
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