Tuesday, May 30, 2017
Download Internet Download Manager 6 18 Build 7 Final Update Installer PcSoftGuru
Download Internet Download Manager 6 18 Build 7 Final Update Installer PcSoftGuru
(and the internal workings of the Tile Rendering Engine)
This morning, I got an email from one of the users of the Tiled Maps library. He pointed out that although it was easy to place Bitmap overlays at a position on the map, he couldnt figure out how to draw text at that position. His approach was to draw text on a Bitmap and then draw that Bitmap onto the map. The problem he was running into, however, was having a proper transparent background on that Bitmap (Windows Mobile does not support an alpha channel). Although it is possible to do a masked blit in Windows Mobile, this method of drawing text onto a map is not ideal.
If one examines the internals of the Tiled Map Client, you will find that overlays that appear on the map actually have a very flexible abstraction layer around them. The TiledMapSession itself has no internal knowledge of the overlay renderering implementation, in that it does not actually perform the drawing. It is only concerned about the Width and Height, so it can perform proper layout to let the rendering engine (IMapRenderer) to draw the content at the proper location. This is how the Tiled Map Client is flexible enough to perform both 2D and 3D rendering:
/// <summary> /// IMapRenderer provides the methods necessary for a TiledMapSession /// to draw tiles to compose the map, as well as the other content /// that may appear on the map. /// </summary> public interface IMapRenderer { /// <summary> /// Get a IMapDrawable from a stream that contains a bitmap. /// </summary> /// <param name="session">The map session requesting the bitmap</param> /// <param name="stream">The input stream</param> /// <returns>The resultant bitmap</returns> IMapDrawable GetBitmapFromStream(TiledMapSession session, Stream stream); /// <summary> /// Given a IMapDrawable, draw its contents. /// </summary> /// <param name="drawable">The IMapDrawable to be drawn.</param> /// <param name="destRect">The destination rectangle of the drawable.</param> /// <param name="sourceRect">The source rectangle of the drawable.</param> void Draw(IMapDrawable drawable, Rectangle destRect, Rectangle sourceRect); /// <summary> /// Draw a filled rectangle on the map. /// </summary> /// <param name="color">The fill color.</param> /// <param name="rect">The destination rectangle.</param> void FillRectangle(Color color, Rectangle rect); /// <summary> /// Draw a line strip on the map. /// </summary> /// <param name="lineWidth">The width of the line stripe.</param> /// <param name="color">The line strip color.</param> /// <param name="points">The points which compose the line strip.</param> void DrawLines(float lineWidth, Color color, Point[] points); } /// <summary> /// IMapDrawable is the interface used by the Tiled Map Client to represent content /// onto a IMapRenderer. /// IMapDrawable is generally tied to an implementation of IMapRenderer, /// which is responsible for internally representing and rendering the drawable. /// </summary> public interface IMapDrawable : IDisposable { /// <summary> /// The width of the drawable content. /// </summary> int Width { get; } /// <summary> /// The height of the drawable content. /// </summary> int Height { get; } }
So, how do we go from drawing a bitmap to drawing text? The standard/normal implementation and usage of an IMapRenderer is the GraphicsRenderer. The GraphicsRenderer is what facilitates rendering of a TiledMapSession to a System.Drawing.Graphics instance. Lets take a look at its implementation of Draw:
public void Draw(IMapDrawable drawable, Rectangle destRect, Rectangle sourceRect) { IGraphicsDrawable graphicsDrawable = drawable as IGraphicsDrawable; graphicsDrawable.Draw(Graphics, destRect, sourceRect); }
As you can see, it casts the IMapDrawable to an IGraphicsDrawable and calls its implementation of Draw, passing it the Graphics object:
/// <summary> /// IGraphicsDrawable is a type of IMapDrawable that can draw to a /// System.Drawing.Graphics instance. /// </summary> public interface IGraphicsDrawable : IMapDrawable { void Draw(Graphics graphics, Rectangle destRect, Rectangle sourceRect); }
There are two provided implementations of IGraphicsDrawable: WinCEImagingBitmap, which uses the Imaging API to draw bitmaps that contain alpha, and StandardBitmap, which draws a standard System.Drawing.Bitmap. So what we need, is a third implementation, which I called TextMapDrawable. TextMapDrawable will implement IGraphicsDrawable and use Graphics.DrawString to draw text onto the Graphics object.
Heres my implementation of TextMapDrawable:
public class TextMapDrawable : IGraphicsDrawable { static Bitmap myMeasureBitmap = new Bitmap(1, 1, PixelFormat.Format16bppRgb565); static Graphics myMeasureGraphics = Graphics.FromImage(myMeasureBitmap); public float MaxWidth { get; set; } public float MaxHeight { get; set; } Brush myBrush; public Brush Brush { get { return myBrush; } set { myBrush = value; } } bool myDirty = true; string myText; public string Text { get { return myText; } set { myText = value; myDirty = true; } } Font myFont; public Font Font { get { return myFont; } set { myDirty = true; myFont = value; } } #region IGraphicsBitmap Members public void Draw(Graphics graphics, Rectangle destRect, Rectangle sourceRect) { // just ignore source rect, doesnt mean anything in this context. if (CalculateDimensions() && myBrush != null) graphics.DrawString(myText, myFont, myBrush, destRect.X, destRect.Y); } #endregion bool CalculateDimensions() { bool valid = !string.IsNullOrEmpty(myText) && myFont != null; if (myDirty) { myDirty = false; if (valid) { SizeF size = myMeasureGraphics.MeasureString(myText, myFont); myWidth = (int)Math.Ceiling(size.Width); myHeight = (int)Math.Ceiling(size.Height); } else { myWidth = 0; myHeight = 0; } } return valid; } #region IMapBitmap Members int myWidth; public int Width { get { CalculateDimensions(); return myWidth; } } int myHeight; public int Height { get { CalculateDimensions(); return myHeight; } } #endregion #region IDisposable Members public void Dispose() { } #endregion }
As you can see, it took only 38 lines of code (according to Visual Studios Code Metrics) to allow drawing of text to the map! I have also updated the Tiled Map Client source for those interested in these changes.
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Google Calendar 5 5 18 130738030 release Latest APK
Google Calendar 5 5 18 130738030 release Latest APK

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Calendar apk file Information
File name: com.google.android.calendar_v5.5.18-130738030-release-2015244420_Android-4.2.apk
Version: 5.5.18-130738030-release (2015244420)
Uploaded: August 30, 2016 at 7:57PM GMT+00
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Minimum Android version: Android 4.2+ (Jelly Bean, API 17)
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Wednesday, April 26, 2017
Download Internet Download Manager 6 18 Build 2 Final PcSoftGuru
Download Internet Download Manager 6 18 Build 2 Final PcSoftGuru
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com.sec.android.SamsungDrmProvider
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CSC
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DiagMonAgent
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Documents
Download Manager
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DSMLawmo
Enterprise Sim Pin Service
Enterprise VPN Services
External Storage
Factory Mode
FixmolSA
Fused Location
Gallery
Google Account Manager
Google Play Services
Google Play Store
Google Services Framework
HwModuleTest
InCallUI
INDIServiceManager
Input Devices
Interaction Control
Key Chain
KeyguardTestActivity
LocalFOTA
LogsProvider
Media Storage
MTP Application
Multimedia UI Service Layer
OMACP
Package Access Helper
Package installer
PacProcessor
Phone
PopupuiReceiver
Preconfig
ProxyHandler
RilNotifier
Safety Information
Samsung SetupWizard
SamsungSans
Security Storage
Service mode RIL
Settings
Settings Storage
ShareShotService
Shell
SIM Toolkit
SIM Toolkit2
SuperSU
SysScope
System UI
Tasks provider
TouchWiz Home
USB Settings
VpnDialogs
Wlantest
wssyncmlnps
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Sunday, April 9, 2017
Zoner Photo Studio Pro 18 0 1 9 Crack Serial keys Free Download
Zoner Photo Studio Pro 18 0 1 9 Crack Serial keys Free Download
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Monday, March 20, 2017
BBM apk v 2 11 0 18 apk installer download Latest Version aplikasi
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Credits - Video
DMCA - Disclaimer
This video is shared by users. We dont upload the file, we just found on "youtube.com". We do not intend to infringe any legitimate intellectual, artistic rights or copyright. If you are the copyright owner for this file, please Report Abuse to "youtube.com" (source link) and if you liked this post, say thanks by sharing it.
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Wednesday, March 15, 2017
Thursday, March 9, 2017
Download Mobogenie 2 1 18 For Android Free PcSoftGuru
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- Added options to disable each sensor action while snoozed. For example, if your Flip action snoozes your phone, and you dont want to let it resnooze while snoozing (by just picking up your phone in some cases), check this box!
- Added the ability to select a Windows Media Player playlist. You can find playlists in your Playlists or Internal StoragePlaylists folders. You can use Windows Media Player on your desktop to create and sync playlists.
- When you snooze your device, the screen is automatically turned off to save power.
- The default sound file is now WindowsAlarm5.wav. It is not configurable in the UI yet, but you can configure it manually setting the HKCUSoftwareKlaxonDefaultSoundFile value in the registry. (It does not exist by default, but Klaxon will use it if it is there.)
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