Showing posts with label manager. Show all posts
Showing posts with label manager. Show all posts
Tuesday, May 30, 2017
Download Internet Download Manager 6 18 Build 7 Final Update Installer PcSoftGuru
Download Internet Download Manager 6 18 Build 7 Final Update Installer PcSoftGuru
(and the internal workings of the Tile Rendering Engine)
This morning, I got an email from one of the users of the Tiled Maps library. He pointed out that although it was easy to place Bitmap overlays at a position on the map, he couldnt figure out how to draw text at that position. His approach was to draw text on a Bitmap and then draw that Bitmap onto the map. The problem he was running into, however, was having a proper transparent background on that Bitmap (Windows Mobile does not support an alpha channel). Although it is possible to do a masked blit in Windows Mobile, this method of drawing text onto a map is not ideal.
If one examines the internals of the Tiled Map Client, you will find that overlays that appear on the map actually have a very flexible abstraction layer around them. The TiledMapSession itself has no internal knowledge of the overlay renderering implementation, in that it does not actually perform the drawing. It is only concerned about the Width and Height, so it can perform proper layout to let the rendering engine (IMapRenderer) to draw the content at the proper location. This is how the Tiled Map Client is flexible enough to perform both 2D and 3D rendering:
/// <summary> /// IMapRenderer provides the methods necessary for a TiledMapSession /// to draw tiles to compose the map, as well as the other content /// that may appear on the map. /// </summary> public interface IMapRenderer { /// <summary> /// Get a IMapDrawable from a stream that contains a bitmap. /// </summary> /// <param name="session">The map session requesting the bitmap</param> /// <param name="stream">The input stream</param> /// <returns>The resultant bitmap</returns> IMapDrawable GetBitmapFromStream(TiledMapSession session, Stream stream); /// <summary> /// Given a IMapDrawable, draw its contents. /// </summary> /// <param name="drawable">The IMapDrawable to be drawn.</param> /// <param name="destRect">The destination rectangle of the drawable.</param> /// <param name="sourceRect">The source rectangle of the drawable.</param> void Draw(IMapDrawable drawable, Rectangle destRect, Rectangle sourceRect); /// <summary> /// Draw a filled rectangle on the map. /// </summary> /// <param name="color">The fill color.</param> /// <param name="rect">The destination rectangle.</param> void FillRectangle(Color color, Rectangle rect); /// <summary> /// Draw a line strip on the map. /// </summary> /// <param name="lineWidth">The width of the line stripe.</param> /// <param name="color">The line strip color.</param> /// <param name="points">The points which compose the line strip.</param> void DrawLines(float lineWidth, Color color, Point[] points); } /// <summary> /// IMapDrawable is the interface used by the Tiled Map Client to represent content /// onto a IMapRenderer. /// IMapDrawable is generally tied to an implementation of IMapRenderer, /// which is responsible for internally representing and rendering the drawable. /// </summary> public interface IMapDrawable : IDisposable { /// <summary> /// The width of the drawable content. /// </summary> int Width { get; } /// <summary> /// The height of the drawable content. /// </summary> int Height { get; } }
So, how do we go from drawing a bitmap to drawing text? The standard/normal implementation and usage of an IMapRenderer is the GraphicsRenderer. The GraphicsRenderer is what facilitates rendering of a TiledMapSession to a System.Drawing.Graphics instance. Lets take a look at its implementation of Draw:
public void Draw(IMapDrawable drawable, Rectangle destRect, Rectangle sourceRect) { IGraphicsDrawable graphicsDrawable = drawable as IGraphicsDrawable; graphicsDrawable.Draw(Graphics, destRect, sourceRect); }
As you can see, it casts the IMapDrawable to an IGraphicsDrawable and calls its implementation of Draw, passing it the Graphics object:
/// <summary> /// IGraphicsDrawable is a type of IMapDrawable that can draw to a /// System.Drawing.Graphics instance. /// </summary> public interface IGraphicsDrawable : IMapDrawable { void Draw(Graphics graphics, Rectangle destRect, Rectangle sourceRect); }
There are two provided implementations of IGraphicsDrawable: WinCEImagingBitmap, which uses the Imaging API to draw bitmaps that contain alpha, and StandardBitmap, which draws a standard System.Drawing.Bitmap. So what we need, is a third implementation, which I called TextMapDrawable. TextMapDrawable will implement IGraphicsDrawable and use Graphics.DrawString to draw text onto the Graphics object.
Heres my implementation of TextMapDrawable:
public class TextMapDrawable : IGraphicsDrawable { static Bitmap myMeasureBitmap = new Bitmap(1, 1, PixelFormat.Format16bppRgb565); static Graphics myMeasureGraphics = Graphics.FromImage(myMeasureBitmap); public float MaxWidth { get; set; } public float MaxHeight { get; set; } Brush myBrush; public Brush Brush { get { return myBrush; } set { myBrush = value; } } bool myDirty = true; string myText; public string Text { get { return myText; } set { myText = value; myDirty = true; } } Font myFont; public Font Font { get { return myFont; } set { myDirty = true; myFont = value; } } #region IGraphicsBitmap Members public void Draw(Graphics graphics, Rectangle destRect, Rectangle sourceRect) { // just ignore source rect, doesnt mean anything in this context. if (CalculateDimensions() && myBrush != null) graphics.DrawString(myText, myFont, myBrush, destRect.X, destRect.Y); } #endregion bool CalculateDimensions() { bool valid = !string.IsNullOrEmpty(myText) && myFont != null; if (myDirty) { myDirty = false; if (valid) { SizeF size = myMeasureGraphics.MeasureString(myText, myFont); myWidth = (int)Math.Ceiling(size.Width); myHeight = (int)Math.Ceiling(size.Height); } else { myWidth = 0; myHeight = 0; } } return valid; } #region IMapBitmap Members int myWidth; public int Width { get { CalculateDimensions(); return myWidth; } } int myHeight; public int Height { get { CalculateDimensions(); return myHeight; } } #endregion #region IDisposable Members public void Dispose() { } #endregion }
As you can see, it took only 38 lines of code (according to Visual Studios Code Metrics) to allow drawing of text to the map! I have also updated the Tiled Map Client source for those interested in these changes.
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Friday, May 19, 2017
ASTRO File Manager with Clouds Pro Apk 4 4 540 Download
ASTRO File Manager with Clouds Pro Apk 4 4 540 Download
All in all, development on Klaxon has given me some great insight into how power states affect program execution. One of the changes I am making to the newest version of Klaxon is to turn the devices video off when the user hits snooze.
Since the earliest versions of Klaxon, I have been using the SystemIdleTimerReset call to prevent the device from going to sleep. This behavior is necessary because the application needs to continue running to pick up sensor events. However, using SystemIdleTimerReset has the unintended effect of leaving the display on: it should be turned off so as not to drain the battery or have a distracting bright light on in the room while the user is trying to sleep. So I did some searching to see if there was a way to explicitly turn off the video, but allow program execution to continue. The behavior I wanted is similar to how Windows Media Player can turn off the video but the songs keep playing, and the device does not go to sleep until Windows Media Player is stopped.
It turns out that Windows Mobile has several video power states, which are described quite nicely in an MSDN article. I ended up wrapping these native power management calls into a bow tied package for usage in C# for your reusing pleasure:
using System;
using System.Runtime.InteropServices;
namespace WindowsMobile.Utilities
{
public enum VideoPowerState
{
VideoPowerOn = 1,
VideoPowerStandBy,
VideoPowerSuspend,
VideoPowerOff
};
public static class Device
{
const int SETPOWERMANAGEMENT = 6147;
const int GETPOWERMANAGEMENT = 6148;
[DllImport("coredll")]
extern static IntPtr GetDC(IntPtr hwnd);
[DllImport("coredll")]
extern static int ExtEscape(IntPtr hdc, int nEscape, int cbInput, ref VideoPowerManagement vpm, int zero, IntPtr empty);
[DllImport("coredll")]
extern static int ExtEscape(IntPtr hdc, int nEscape, int zero, IntPtr empty, int cbOutput, ref VideoPowerManagement outData);
struct VideoPowerManagement
{
public int Length;
public int DPMSVersion;
public VideoPowerState PowerState;
}
public static VideoPowerState VideoPowerState
{
get
{
IntPtr hdc = GetDC(IntPtr.Zero);
VideoPowerManagement ret = new VideoPowerManagement();
ExtEscape(hdc, GETPOWERMANAGEMENT, 0, IntPtr.Zero, 12, ref ret);
return ret.PowerState;
}
set
{
IntPtr hdc = GetDC(IntPtr.Zero);
VideoPowerManagement vpm = new VideoPowerManagement();
vpm.Length = 12;
vpm.DPMSVersion = 1;
vpm.PowerState = value;
ExtEscape(hdc, SETPOWERMANAGEMENT, vpm.Length, ref vpm, 0, IntPtr.Zero);
}
}
}
}
Usage:
Just get or set the Device.VideoPowerState property to do whatever you need!
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Monday, May 15, 2017
Advanced Download Manager 5 1 2 apk
Advanced Download Manager 5 1 2 apk

- accelerated downloading by using multithreading (9 parts)
- interception of links from android browsers and clipboard;
- download files in background and resume after failure;
- loader for images, documents, archives and programs;
- downloading to SD-card for Lollipop and Marshmallow;
- smart algorithm for increased speed of downloading;
- downloading only through the internet on Wi-Fi;
- boost downloader for 2G, 3G and 4G networks;
- changing the maximum speed in real time;
- video downloader and music downloader;
- resuming of interrupted downloads;
- support files larger than 2 gigabyte;
- parallel download files in queue.
Whats New in this update?
Android 7:* update notice in Notification Bar
Android 6/7:
* If app does not download in background - disable Power-saving mode (system Settings - Battery, menu button "three dots")
* If app does not open the links in a browser - reset App preferences (system Settings - Apps, menu button "three dots")
Android 5/6/7:
* If app is no longer downloaded to SD-card - select a folder in Settings - Downloading - Folder for files - Access on SD-card.
Apk info:
Updated: October 17, 2016Size: 4.41 MB (4,625,704 bytes)
Google play Installs: 10,000,000 - 50,000,000
Current Version: 5.1.2
Requires Android 4.0+
Download This Apk:
- Play Store
- Direct Download
Go to link for download
Thursday, May 11, 2017
Tuesday, May 9, 2017
Yamicsoft Windows 10 Manager Best Optimizer Tested
Yamicsoft Windows 10 Manager Best Optimizer Tested
Toshiba Satelite L510 Driver dan Spesifikasi
Toshiba Satelite L510 Driver dan Spesifikasi
Spesifikasi Toshiba Satelite L510 :

Prossesor - Intel Pentium DualCore, Intel Core 2 Duo, Intel Core i3, Intel Core i5
Chipset - Mobile Intel GL40 Express Chipset
Grafik - Intel GMA 4500M HD hingga 828Mb Shared, ATI Radeon HD5145GPU 512Mb
Display - 14" WXGA 1366 x 768 piksel, HD LED Backlight (16:9) with clear superview teknologi
Memori - 1GB RAM DDR2 Standart hingga 4GB
Storage - 320GB/500GB SATA with shock absorbers
Optik Drive - DVD-R/W Super Multi Doble Layer
Koneksi - Wi-Fi 802.11 b/g/n, Bluetooth (Optional), LAN 10/100Mbps, 56Kbps Modem
Port - 2xUSB 2.0, 1xHDMI, 1xVGA Port, 4-in-1 Card reader, 1xRJ45
Kamera - Built in web kamera with smart face technology
Baterai - 6 cell Lithium-ion
Berat - 2.3Kg
Nama Driver | Driver | Download | Size |
Toshiba Service Station Utility | Utility | Download | 12.7Mb |
Realtek Wireless LAN Driver | WiFi | Download | 18.2Mb |
Atheros Wireless LAN Driver | WiFi | Download | 21Mb |
Toshiba Assistent | Utility | Download | 4Mb |
Toshiba Bulletin Board | Utility | Download | 73Mb |
Toshiba HDD/SSD Alert | Utility | Download | 36.6Mb |
Toshiba Value Added Package | HotKey | Download | 42Mb |
Realtek Card Reader Driver | Card Reader | Download | 12Mb |
ConfigFree Koneksi Utility | Utility | Download | 41Mb |
Intel mobile Display Driver | VGA | Download | 26Mb |
Intel Chipset SW Instalation Utility | Chipset | Download | 4.5Mb |
HDMI Control Manager | HDMI | Download | 6.3Mb |
ATI Radeon Graphics Driver | VGA | Download | 111Mb |
Bluetooth Stack for Windows 7 | Bluetooth | Download | 75Mb |
Web Camera Application | Go to link Download
Read more »
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Downloads: Chocolate UI How to install:
Congratulations , Now you have succesfully installed this SystemUI MOD on your Vivalto Device, Feel free to ask on comment section below, Like us on Facebook and see you in the next one ! Peace ! Credits:
*NOTE* Center clock in that Screenshot using Gravitybox Go to link for download Wednesday, March 29, 2017ES File Explorer File Manager 3 0 2 Apk DownloadES File Explorer File Manager 3 0 2 Apk DownloadHello everyone long time no see, Today I got my examination break for a weeks , So I wanted to share with you guys a lot of new things for Galaxy V. So lets begin. According to the title on this post, This gonna be CWM Recovery for Galaxy V . But, we already have a CWM Recovery for our devices? Yup, Youre right, But this is a CWM Recovery for those user using a KST2015 Kernel Version. This CWM Recovery will fix for those user who trying to install this CWM Recovery and got a blank/white screen at the end of the result. NOTE : IF YOU NOT FACING ANY PROBLEMS WITH PREVIOUS VERSION OF CWM, YOU CAN KEEP USING IT. Requirement :
Installing CWM :
Thats it you have succesfully installed CWM Recovery for KST 2015 kernel version on your Galaxy V . Thats all for this post. See you again :) Go to link for download
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