Friday, April 28, 2017

Download WhatsApp 2 11 113 APK for Android Android Messenger APK PcSoftGuru

Download WhatsApp 2 11 113 APK for Android Android Messenger APK PcSoftGuru


OpenGLEmulator SensoryOverloadEmulator

A few months ago, I wrote a managed wrapper for OpenGL ES. This wrapper worked great on the HTC Touch Diamond, but I never really tested it out on the Vincent 3D OpenGL ES software implementation. This was partly due to my misconception that Vincent 3D was a Common-Lite implementation of OpenGL ES (which would mean it only supports fixed point). As of recently, Ive been working with OpenGL ES on a regular basis, and realized that Vincent 3D was in fact a Common implementation (it supports floating point as well as fixed point)!

What this means that the managed wrapper should in fact be fully functional on top of it. However, there was a bug in the wrapper (or maybe Vincent 3D) that prevented it from working properly. So after I addressed it, the wrapper is working fine, for the most part: there seems to be some floating point precision issues with Vincent 3D. I am guessing those may be due to some sort of fixed point conversion taking place in the pipeline, but I am unsure.

Anyhow, as you can see from the screenshots above, my triangle sample and Sensory Overload are both working on an emulator! Albeit, it is quite slow, and the emulator doesnt have a G-Sensor that allows you to control the ship. :)

Heres the updated Managed OpenGL ES source code.


Go to link for download