Showing posts with label emulator. Show all posts
Showing posts with label emulator. Show all posts

Friday, May 5, 2017

Dolphin Emulator Pre Alpha 0 3 Apk Download

Dolphin Emulator Pre Alpha 0 3 Apk Download


Hello everyone , Today I wanna share a another SystemUI MOD name Dodol_UI by DoDoo Herlinoo from Official Samsung Galaxy V Group . So lets begin.


Preview of this UI


Requirements:

-Rooted
-Deodex
-Custom Recovery Installed (CWM/TWRP)

Downloads :

- dodol_UI.zip : Click Here
-Additional Apps: Click Here

How to install :

  • Download the additional apps file and install like a normal apk
  • Download the dodol_ui.zip and place it on your extSdCard
  • Boot into custom recovery mode
  • Choose zip from sdcard and locate the dodol_UI.zip file and choose yes to confirm
  • After installation is complete , Choose Reboot system now
  • Done 
Credits:

-Dodoo Herlino
?#-?jack? rassjawaica
?-#?teng? teng
?-#?harry? wiriyawan
?-#?maadr? grup
?-#?official? samsung galaxy v grup

Congratulations , You have now successfully installed this dodol_UI on your device, Hope you like it , Like us on Facebook page and see you in the next one ! Goobye

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Saturday, April 22, 2017

PPSSPP Gold PSP emulator APK Full v0 9 5

PPSSPP Gold PSP emulator APK Full v0 9 5


I wanted to refrain from blogging about this until I had at least somewhat delved into Android development. And although I am by no means a guru at the Android platform yet, I feel I can safely make some broad statements, step on some toes, and be able to sufficiently back up my opinions. [0] :)

 

The Byte Code

Google made some interesting architectural and strategic decisions regarding Android. The most notable being Java as the development language and Dalvik as the underlying bytecode. Dalvik, in short, is a byte code that is interpreted at runtime, similar to Suns Java byte code or Microsofts Intermediate Language (aka IL)[1]. I didnt really understand why Google would go and create another byte code specification for Java until I read a great article by Stefano Mazzochi. The long and short of it is, Sun has some nasty licensing around Java ME, and the "Open" Handset Alliance cant really have an Open platform with the possibility of some mega-corporation trying to wet their beaks at their expense. [2]

So, still begs the same question: why invent a whole new byte code when Intermediate Language has no such licensing (it is an ECMA approved standard)?  Maybe Google took a look at it and decided it wasnt suitable for a mobile platform, or maybe they didnt want to jump into bed with Microsoft. Im guessing the latter.

 

The Language

At the end of the day, the byte code generated behind the scenes is about as important as the color of my socks. I generally dont think about it on a daily basis, and what really matters is the language you are writing in. I can understand that Google chose Java to ease their target developer bases transition the new platform, but still... Im going to just go ahead and say it. Java sucks.

How much does Java suck? Let me count the ways.

  1. Terrible constraints around package/file/directory/class names.
  2. Lack of anonymous methods.
  3. Lack of closures.
  4. No lambda expressions (or LINQ).
  5. Lack of events/delegates.
  6. Lack of partial classes.
  7. Ridiculous implementation of enumerations.
  8. Terrible implementation of generics (type erasure).
  9. No user defined value-types: no "struct" and thus no capability of having objects that live purely on the stack. This is nasty on performance when it counts (such as in games).
  10. Strings are immutable, but not interned.
  11. No access to "unsafe" code.
  12. No get/set accessor methods.
  13. No operator overloading.
  14. No extension methods.
  15. Last but not least, stupid and unintuitive brace positioning.

How many ways? 13, 14, 15, Ha, Ha, Ha, Ha, Ha!

 

Im not trying to be a nit-picky zealot here; everything I listed is a feature I use on a regular basis. I will admit though, that I am enjoying anonymous classes to some degree, but they would be mostly pointless with the availability of events/delegates. I realize that most of what I listed is just syntactic sugar, and neither Java or C# is more "powerful" than the other; they can each do anything you need in their own way. Except C# lets you do it more quickly, intuitively, and elegantly. [3]

 

The Development Environments

Eclipse is a giant steaming pile of... yeah. Yes, very capable, very flexible, but whoever is doing usability testing on this junk needs to get a job that involves testing the constricting force of a rope around their neck.

My biggest pet peeve is the fact that you cant simply click in the Expressions view and edit or add something inline. You have to right click it and click add/edit. That takes you to a vanilla text editor (which has no Intellisense/Content Assist), type in your expression, pray it is parsable, and then click ok. Otherwise you are having to go through that zillion step process yet again.

Earlier I gave some kudos to Javas inner class capabilities. As neat as they are, Eclipse makes them damn near unusable: you cant watch a value of a member variable in the parent class of an inner class. That makes debugging a giant pain: you need to load all those members into local variables if something is going wrong, otherwise it is impossible to find and fix even simple issues, such as a null reference. Im not sure if this is a problem with Eclipse, Java, or Android though.

The auto-complete in Eclipse is painfully annoying. Auto-complete should be optional, and not forcibly inserted with no regard to what the developer wants. I ended up turning it all off, because what it was inserting was generally useless. And even though the auto-complete is off, Eclipse is still inserting parenthesis for me...

 

The SDKs 

Though I have been complaining a lot about developing on Android, I do want to point out that I havent actually complained about Android. Basically every API I could think of was standardized and implemented.

My litmus test in this regard was a port of Klaxon to Android. It really helped underscore the huge differences between the two platforms.

For me, most notable was the APIs to access device sensors. Version 1 of the Android SDK exposes a simple SensorManager class that took me 5 minutes to figure out and access. Microsoft has had 6ish versions of Windows Mobile with no Sensor API in sight.

Secondly, scheduling processes to start on Android is infinitely easier than in Windows Mobile. Heres how that learning process worked for me on Windows Mobile:

  • First I started with CeRunAppAtTime. I write a gross PInvoke for this. This works for a while, then stops working completely. Others have had this issue as well. I need to switch to another mechanism.
  • Then I switched to CeSetUserNotificationEx. I write yet another gross PInvoke for this.
  • This involves filling out some elaborate UserNotificationTrigger structure. I eventually get this working.
  • Then I find that if the device is sleeping, Klaxon sometimes does not start properly.
  • I solve this issue by digging through some documentation and randomly figuring out the problem: I need to force the device to turn on or it goes back to sleep.
  • Klaxon works again for a while, until daylight savings occurs. On some phones, it is now firing an hour late. I have no idea why. I have given up.

Lets compare this to Android:

  • Access the AlarmManager.
  • Tell it to turn on and fire an intent at a certain time.
  • Handle the intent.

This just works, no hassle, no fuss. I must say, intents are easy to use, amazingly flexible, and equally powerful.

So, two of the "difficult" parts for creating Klaxon on Windows Mobile were not so difficult at all on Android. The final piece: UI implementation.

Windows Forms code versus Androids XML Layout. Windows Forms which works with absolute sizing and positioning, and Android which uses relative sizing and positioning. Windows "Static" Controls versus Androids Animatable Controls. There really is no comparison, so I wont even bother.

Simply put, the relevant Android SDK blows the Windows Mobile SDK out of the water (language and framework features aside).

Windows Mobile does have far better documentation (MSDN) than Android, but I consider that more of a teething issue that would occur with any new SDK.

 

The Platforms

Android is pretty heavily locked down from a security standpoint. Applications must register what capabilities they wish to have, and the user must approve of them. And though this security is all in all a positive thing, it does have its downsides; for example, it is impossible to write an application that screen shots a screen other than its own, as this is considered a security risk. [4]

And though this is not really a fault of Android per se, the phones that are actually being released are not as "open" as the name Open Handset Alliance would suggest. Carriers always have and will continue to lock down phones so long as they subsidize them. For example, the user does not have access to the root account on the G1; this makes removal/tweaking of the standard Android applications impossible. But at least on Android you can tweak the standard applications due to it being open source (after getting root).

On the flip side of the coin, Windows Mobile doesnt have a VM hiding all the nitty gritty details from you. Developers can easily get low level access to anything, without having to worry about Microsoft filling the holes. For example, if Android were to have shipped without a Sensor API, there is no way (outside of manually installing native binaries through ADB) that a developer could implement it. And that is not a comforting feeling. For example: Android does not support streaming video through the MediaPlayer yet, and as far as I know, nothing can be done about that unless the native android binaries are patched through an OTA update.

Oh, and the Android Market. Not going to bother elaborating on this point, as the statement itself is pretty self explanatory.

 

Summary

I dont really have anything insightful to say here, and that may be because it is 4AM. Ill wrap it up by saying, I really enjoy developing for Windows Mobile. The language and tools are great. However, the platform and applications simply are not very usable. On the other hand, though Im not completely discontent with Android development, the platform, applications, and general usability is fantastic; for once I dont have to fight my phone to do simple things like browse the web. So you can guess which phone is always in my pocket. And then you can infer which once I am more interested in developing in.

That said, I hope Microsoft can produce a usable platform in the near future; as that would make me a very happy user and developer. I cant believe Im going to say this, but they should take a page out of Apples book and just say "screw backwards compatibility, screw existing applications, were going to develop a brand new platform that works". Theyve been catering to the backwards compatibility mantra for so long that it is impossible for them to move forward. And all the while, they are alienating the very market share they are so afraid to lose.

 

 

[0] Ive released 2 applications on the Market, Telnet and Klaxon, so I feel I have a decent grasp of developing for the Android platform. Klaxon has really helped underscore the huge differences in the platform.

[1] Yes, I realize that IL is not interpreted on the Windows Platform, it is JIT compiled.

[2] As "evil" as Microsoft may be connoted to be, you dont see them on the news exercising their patent rights. Unlike Sun.

[3] Im thinking about looking into Ruby.

[4] Maybe Google will implement this in the future.


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Sunday, April 16, 2017

SuperGNES SNES Emulator 1 3 11 apk download

SuperGNES SNES Emulator 1 3 11 apk download


CyanogenMod is a free, community built, aftermarket firmware distribution of Android 4.4.4 (KK), which is designed to increase performance and reliability over stock Android for your device.

Code:
#include 
/*
* Your warranty is now void.
*
* I am not responsible for bricked devices, dead SD cards,
* thermonuclear war, or you getting fired because the alarm app failed. Please
* do some research if you have any concerns about features included in this ROM
* before flashing it! YOU are choosing to make these modifications, and if
* you point the finger at me for messing up your device, I will laugh at you.
*
*/
BEFORE INSTALLING THIS ROM, MAKE SURE YOUR DEVICE MODEL IS THE SAME AS TITLE
Thanks to @JeffersonCaf for confirmed working on SM-G313ML

CyanogenMod is based on the Android Open Source Project with extra contributions from many people within the Android community. It can be used without any need to have any Google application installed. Linked below is a package that has come from another Android project that restore the Google parts. CyanogenMod does still include various hardware-specific code, which is also slowly being open-sourced anyway.


Well not support users and answer questions from users which:
  • are running a custom kernel
  • have flashed mods
  • modified system files
  • didnt follow our intructions word by word
  • are unfriendly
USE TWRP RECOVERY TO INSTALL!
Whats working:
  • Wifi (connection, WiFi Direct (testing), tethering, etc)
  • Bluetooth
  • RIL (Calls, SMS for both SIMs, mobile data for 1st SIM) (HZ/ML only) (G313H fully functional with RIL)
  • Storage (both internal and external)
  • ART (but dont use this as daily because some apps could FC due to compatibility)
  • MTP storage (both internal and external)
  • Offline charging
  • zRAM (compressed-RAM swap)
  • GAPPS (both ART and normal gapps)
  • Tethering (USB, Wifi, Bluetooth)
  • Hardware rendering
  • Camera
  • Torch (flashlight)
  • GPS
  • Video codecs
  • Sound recording

BUGS/Not working :
  • First startup is very laggy (OK, IDK, even HW rendering enabled it still lags)
  • RIL (2nd SIM mobile data) (HZ/ML only)
  • Xposed (WTH incompatible SDK?)
BUGS REPORTS ARE GREATLY APPRECIATED.
Before reporting bugs please include logcat to help us solve the problems easier 


This ROM is suitable for daily use

First time installing CyanogenMod 11.0 to your Galaxy V, or coming from another ROM:
  • Install ClockworkMod Recovery (OR TWRP)
  • Reboot into Recovery using 3-button-combo (Vol-up+Home+Power)
  • Do a Nandroid backup! (Optional and only if you werent running TouchWiz before)
  • WIPE (wipe data/factory reset + wipe cache partition + format /system partition)*
  • Install the ROM from sdcard using ClockworkMod Recovery (OR TWRP)
  • Optionally install the Google Apps ( get it here: https://www.androidfilehost.com/?fid=95832962473395379 )

*NOTE: If youre running TWRP recovery, you must FULLY WIPE DATA on Wipe >> Wipe data >> Type "yes", not swipe to factory reset. If not, you would get bootloops sometimes

Quote:
ROM
LITE GAPPS (7,87MB): Link
GAPPS FOR ART RUNTIME: Link
ROM: Link
Source: Link

FAQ

1. Why im getting bootloops after only wipe data w/o /data/media internal storage?
A: Because sometimes, our /data partition is corrupted, so full wipe is possible.
2. Do i get OTAs everyday?
A: No! Because were not get this to official, so no OTAs
3. Is init.d supported?
A: Yes, all CyanogenMod ROMs support this, so be free at scriptings
4. Can you include Samsung Apps/ ABCXYZ features here?
A: No! But, you can customize this ROM for your own. If you wanna release it public, give proper credits.
5. Ive installed on SM-G313H, but my phone is single-SIM, so why im getting dual-SIM?
A: Remove "persist.radio.multisim.config=dsds" from build.prop to switch to single-SIM mode.
6. Im on SM-G313H/ML, but when installed this ROM, i got SM-G313HZ, why?
A: This ROM is mainly created for SM-G313HZ. If you want to get back to your phone model, change "ro.product.model" in build.prop to your phone model.
7. I cant connect to WiFi?
A: Use any root browser software, go to /data/misc/wifi, change "ctrl_interface" from wpa_supplicant.conf from "wlan0" to "/data/misc/wifi/sockets"
8. WiFi Direct in Settings is not working?
A: This feature is in beta-testing. You can use any 3rd-party software to use this feature.
9. What kernel is using in this ROM? Can i install any kernel on this ROM?
A: Mostly is stock kernel with sth modified to work with CM. You could use any kernel in this CM as you want, but dont send bug reports or confuses about bricked your device due to installing custom kernel. Read carefully first if youre going to install custom kernel. If your device is soft bricked, restore it with Odin or reinstall the ROM with factory reset.
10. Why i cant move apps to SD card?
A: Maybe weve misconfigured this or its not supported in CM11 yet (CM12.1 got this, and our stock has this too)
11. Why i cant call to anyone, even you said that RIL is fixed?
A: Youve to active SIMs first, by go to Settings >> SIM cards >> Configure SIM cards >> Touch active (ON/OFF switch) to active SIMs and use them as usual

Credits:
  • @Nikiz and @itigr for some works taken from them
  • @corphish for his patches
  • @NgĂ´ Minh Quang for his fixes and stuffs
  • @cleverior.ipul for his TWRP and CWM recovery
  • Sammy for the phone and kernel
  • Forgive me if i forgot someone 

Screenshots:
         

CHANGELOG:
Code:
- 2016/1/10
+ Initial release
- 2016/01/24
+ Fixed bluetooth (yay!)
+ Partially fixed video decoding (you can still watching YouTube videos but with low res. FB playback still dead for now)
+ Now with zRAM enabled (harder multitasking)
+ GPS fixed
+ Apps FC fixed (due to OOM-situation, because of missing dalvik lines from build.prop)
- 2016/01/31
+ Fully fixed hardware rendering, now the phone is super-smooth (another yay!, thanks to @corphish)
+ Fixed wifi and bluetooth tethering
+ Partially fixed camera (still cant take pics and record but can see whats your camera heading to)
+ SD card is now unmountable
+ Fixed battery stats
- 2016/01/31 (2nd build)
+ ALMOST FULLY FIXED RIL (damn the 2nd SIM data, but the 1st SIM data still works and big thanks to @itigr) (HZ/ML only)
+ Camera was dead again, im finding a workaround with this
+ Fixed sudden death (the first build of this day causes the phone randomly freezes after sleep)
+ Integrates all modules as built-in
- 2016/02/06
+ Fully fixed audio recording
+ Fully fixed camera (now you can snap pics and record like stock)
+ Fixed HW codecs (you could watch films at 720p, but... YouTube seems hates it on 4.4.4)
+ Fixed 2nd SIM signal (going for 2nd SIM data) (HZ/ML only, H fully functional with RIL)
+ Fully fixed tethering (USB, Bluetooth and Wifi tethering now works as it does)
+ Increased zRAM size to 256MB
+ Switch to CM11 bluetooth firmware
+ Added WiFi Direct option (testing)
- 2016/02/08
+ Fixed gallery bug (due to built-in graphics module)
+ Fixed apps freezes (needs confirmation)
+ Added deadline scheduler
- 2016/02/11 (stable)
+ Fixed phone freezes immediately when doing intensive tasks like games.... (finally

Go to link for download

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Monday, March 20, 2017

YouWave Android Lollipop Emulator v5 3 Premium Crack Free Download

YouWave Android Lollipop Emulator v5 3 Premium Crack Free Download


YouWave Android Lollipop Emulator v5.3 Premium Crack

YouWave Emulator runs Android apps in your home windows laptop. A massive, beefy piece of software program that creates a virtual Android surroundings inner windows, YouWave is infrequently app-like itself, and the apps it runs don’t usually transition properly from the little touchscreen to the massive window. YouWave isn’t loose, however you could strive it loose for 10 days.
Runs Android apps and app stores to your laptop, no cellphone required down load thousands of apps on-line thru app stores within youwave excessive overall performance – The fastest way to run Android on pc Ease of Use – clean to put in. Smooth to import and run apps

YouWave Android Lollipop Emulator v5.3 Premium Features

  • Android Lollipop v5.1.1.
  • Runs Android apps and app shops in your computer, no smartphone required.
  • download lots of apps on line via app shops inside youwave.
  • high performance – The fastest manner to run Android on pc.
  • clean to use – clean to put in. Clean to import and run apps.

How Install & Registered

  1. Download and deploy Youwave Download From below links.
  2. Install and Run Crack From The Given links.
  3. select Youwave’s directory (If wrong).
  4. click on Crack and Wait until Message of a success Activation appears.
YouWave Android Lollipop Emulator v5.3 Premium Crack Free

Download Links!!!!

Download Setup Here                                   Download Crack Here

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Tuesday, March 14, 2017

MY GBA Gameboid Emulator APK Latest Version 2 4 7 Free Download for Android

MY GBA Gameboid Emulator APK Latest Version 2 4 7 Free Download for Android


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Credits - Video
This is only reviews, please just bought its original CD in an official place and do not buy pirated.
DMCA - Disclaimer
This video is shared by users. We dont upload the file, we just found on "youtube.com". We do not intend to infringe any legitimate intellectual, artistic rights or copyright. If you are the copyright owner for this file, please Report Abuse to "youtube.com" (source link) and if you liked this post, say thanks by sharing it.
Download : as (video) | as (video) | as (mp3)

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